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Issue #746
Splitting AgSpaceStuff into AgSpaceStuff and AgShipShake to match their respective luas.
This is based on their LUA counterparts, rather than the current combination of the two which was previously AgSpaceStuff.
Added AgShipShake.cpp and AgShipShake.h, and incorporated them in CppScripts.cpp.
Tested by compiling, going to venture explorer, and witnessing the intended shake and explosion fx behaviors.
Did not mess with lot 33 lego piece, will do that laters